#ifndef SPRITE_H
#define SPRITE_H
#include <csugl.h>

struct Sprite
{
    Sprite(const glm::vec2 &uv_start,
           const glm::vec2 &uv_end,
           csugl::Ref<csugl::Texture2D> texture)
        : uv_start(uv_start), uv_end(uv_end), texture(texture)
    {}   

    glm::vec2 uv_start;
    glm::vec2 uv_end;
    csugl::Ref<csugl::Texture2D> texture;
};

#endif